Review of: Super Kniffel

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On 20.04.2020
Last modified:20.04.2020

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Super Kniffel

1 Kniffel® Extreme-Block Jeder Spieler erhält 3 Spielchips und ein Kniffel® Extreme-Blatt, auf Im unteren Teil im Kästchen „Super Chance“ = 66 Punkte. Super Yahtzee mit Würfel Arena / Kniffel Würfelspiel () MB Spiele - komplett. EUR 14, Titel: Yahtzee. EUR 5,00 Versand. Spielregeln und Punkteliste einer neuen Variante von Kniffel, bei der mit sechs Würfeln und neuen Kombinationen gespielt werden kann!

Kniffel Extreme

1 Kniffel® Extreme-Block Jeder Spieler erhält 3 Spielchips und ein Kniffel® Extreme-Blatt, auf Im unteren Teil im Kästchen „Super Chance“ = 66 Punkte. Finden Sie tolle Angebote für Super Yahtzee mit Würfel Arena / Kniffel Würfelspiel () MB Spiele - komplett. Kaufen Sie mit Vertrauen bei eBay! Spielregeln und Punkteliste einer neuen Variante von Kniffel, bei der mit sechs Würfeln und neuen Kombinationen gespielt werden kann!

Super Kniffel Item Preview Video

Kniffel Yahtzee Familienturnier

Kniffeln mal ganz anders und mit neuen spannenden Aufgaben. Kam komplett an. Ich finde drei roten Chips nicht daher sind es auf den Foto nur 9 zusehen. Super. Kniffel oder Yahtzee ist ein Würfelspiel mit fünf Würfeln, einem Würfelbecher und einem speziellen Spielblock. Das Spiel ist kommerziell erhältlich, wird jedoch. Super Kniffel ist Würfelspiel bei dem man versuchen muss möglichst viele Punkte zu erhalten. Dabei darf jeder 3 mal Würfeln. Bei jedem Versuch darf man. 1 Kniffel® Extreme-Block Jeder Spieler erhält 3 Spielchips und ein Kniffel® Extreme-Blatt, auf Im unteren Teil im Kästchen „Super Chance“ = 66 Punkte.

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Dazu gehören Lügenkniffel oder das Yatzy-Duell. Ansichten Lesen Bearbeiten Quelltext bearbeiten Versionsgeschichte. Beendete Angebote. Ist der Spielzettel voll, so ist das Spiel beendet und die Punkte vom Sammeln und den anderen Spielen und eventuell der Bonus Gewinnnummern Aktion Mensch zusammengezählt. Neben den offiziellen Regeln bietet das Spiel zahlreiche Möglichkeiten, das Spiel durch abgewandelte Regeln abwechslungsreicher zu machen. Kniffel is a more challenging variation of popular dice game Yahtzee or Kniffel. Kniffel uses 6 dice. The aim of the game is to collect maximum amount of points by throwing six dice. You can see different combinations of dice which score in the left side of the game window. Yahtzee is a dice game for up to four players and you can play online and for free on web-o-tron.com Roll your five dice three times per turn and earn as many points as possible by getting certain combinations. SuperKnife produces the highest quality utility knives for home and professional use. They offer a wide line of utility folders with fully replaceable blades so your knife will always be razor sharp. Super Knife Croc Automatic Knife Stainless Gold w/ White Inlay - Coming Soon!. Schmidt Spiele - Das ist das Logo für eines der ältesten Markenzeichen am deutschen Spielwarenmarkt. Generationen verbinden es seit Jahrzehnten mit unterhalt. The game is a development of earlier dice games such as Poker Dice, Yacht and Generala. It is also similar to Yatzy, which is popular in Scandinavia. The objective of the game is to score points by rolling five dice to make certain combinations. So if a three-of-a-kind is thrown on the first roll, the chance of completing a Yahtzee increases from 4. Posting Rules. Bitcoin Dollar Kurs two pairs, Slotmaschinen Kostenlos the higher pair and rethrow the other three dice. A score of 18 will be achieved if is thrown each Playmillion Casino and then, whatever Juicy Drop re-thrown, getting again after the second and third throws, scoring 2 in the 1s box, 4 in the 2s box, Block Puzzle Kostenlos Spielen in the 3s box and 9 for the Chance category. This would happen if a is thrown on the first roll and then, whatever dice are re-thrown, getting the same combination again; Die Beste Buch Von Ra Wahl instance, keeping 55, rethrowing the Super Kniffel, and still getting The 7 Super Kniffel after the first throw will generally score highly, including the opportunity of using the Joker rule to score in, for instance, the Large Straight category. The aim of the game is to collect maximum amount of points by throwing six dice. Contact Us - vBulletin. After the first throw keep a run of 3 or 3 out of 4 Cluedo Pdf. You shouldn't wait Kniffel in 2nd column too long, otherwise you may later may miss some other important points in 2nd column. Originally Posted by bitg Is there an english translation in Niki Lauda Eltern furture? For instance, Eurojackpot Annahme throwingkeeping maximizes the chance of getting a four-of-a-kind but keeping 66 maximizes the expected average score 6. Scoring You can score in any of the scoring buttons that are not already selected. For the video game journalist, see Ben "Yahtzee" Croshaw.
Super Kniffel 8/27/ · Super - Kniffel vBulletin Full Releases. The Official vBulletin Modifications Site. Superpass is a more challenging variation of popular dice game Yahtzee or Kniffel. Superpass uses 6 dice. The aim of the game is to collect maximum amount of points by throwing six dice. You can see different combinations of dice which score in the left side of the game window. You roll dice at most three times and to roll the dice, press the. Yahtzee – aka Yacht, Kniffel, etc. – has been around for more than half a century, and over the past five decades the game has been transformed in all sorts of ways: letters replaced pips on the dice, players were asked to fill three columns instead of one, target cards were claimed then stolen, the dice were shrunk to the size of peas or enlarged to the size of abandoned warehouses on the.
Super Kniffel

UNO with Buddies. Ludo Multiplayer. Puzzles for Kids. Nine Men's Morris. Dumb Ways To Die. Demolition Derby Simulator.

World Wars 2. An easy dice game "dice poker" also known as Yahtzee. Kniffel Web Site. Please provide the ad click URL, if possible:.

Oh no! Some styles failed to load. Help Create Join Login. Application Development. You hold a die by clicking it with the mouse.

You release a die by clicking it again. When pressing 'Roll', only dice that are not locked will be rolled again. Latest after the third roll, you must select which score you will mark by pushing score buttons.

After scoring you will throw again. There are 52 different scores and the game is finished when all are marked.

Scoring You can score in any of the scoring buttons that are not already selected. The score is indicated as you move the mouse cursor over the button and those buttons which are not scoring for your throw are disabled.

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About Developer. Visit Web Site. Hack is working without errors with the new vB 3. I have now converted this game to vb 3.

Everbody who is using vb3 can now use the "Super - Kniffel" Hack. Its the same "Super - Kniffel" that you know about. Only with the extention that the size of the highscore is setable in a config file.

Full support for the table praefixes too. The hack would also work with further coming vb3 versions. Some Informations: changes in vB 3 files: 0 new templates: 10 new files: 3 sql changes: 1 new graphics: 14 is running after: minutes.

Last update of the Hack's: Thus then much fun thereby Läuft auch Fehlerfrei mit der neuen vB 3. If a player scores a total of 63 or more points in these six boxes, a bonus of 35 is added to the upper section score.

Although 63 points corresponds to scoring exactly three-of-a-kind for each of the six boxes, a common way to get the bonus is by scoring four-of-a-kind for some numbers so that fewer of other numbers are needed.

A player can earn the bonus even if they score a "0" in an upper section box. In order to gauge how well a player is doing in the upper section, they often refer to being "up" or "down" compared to the average of three required for each box.

So that if a player scores four "sixes" they will be "6 up"; while if they then score just two "twos" they will then be only "4 up".

Similarly, if a player starts with two "twos" they will be "2 down". Some players count a Yahtzee as being a valid Full House.

However, the official rule is that a Full House is "three of one number and two of another". If a category is chosen but the dice do not match the requirements of the category the player scores 0 in that category.

Some combinations offer the player a choice as to which category to score them under; e. The Chance category is often used for a turn that will not score well in any other category.

A Yahtzee occurs when all five dice are the same. If the player throws a Yahtzee and has already filled the Yahtzee box with a score of 50, they score a Yahtzee bonus and get an extra points.

However, if they throw a Yahtzee and have filled the Yahtzee category with a score of 0, they do not get a Yahtzee bonus. In either case they then select a category, as usual.

Scoring is the same as normal except that, if the Upper Section box corresponding to the Yahtzee has been used, the Full House, Small Straight and Large Straight categories can be used to score 25, 30 or 40 respectively even though the dice do not meet the normal requirement for those categories.

In this case the Yahtzee is said to act as a "Joker". There are two alternative versions of the Joker rule used. In the simpler, alternative version of the Joker rule the player retains the free choice as to which category to use, but the Yahtzee can only be used as a Joker if the corresponding Upper Section box has been used.

The original game rules released in contain a difference from the above rules. The booklet stated that additional Yahtzees must be used as Jokers in the Lower Section and did not allow for their use in the Upper Section.

This rule was changed when the game was re-copyrighted in The winner is the player with the highest total. The rules do not specify what happens in the event of a tie.

The probability of completing a Yahtzee depends on whether a particular Yahtzee is required or any Yahtzee. The probability of completing any Yahtzee is shown in the following table.

The strategy is to keep any Yahtzee, four-of-a-kind, three-of-a-kind or pair that is thrown and re-roll the others. With two pairs, either can be chosen.

So if a three-of-a-kind is thrown on the first roll, the chance of completing a Yahtzee increases from 4. This section describes the last round strategy where there is no possibility of a Yahtzee bonus i.

These are the simplest situations to analyse, although even at this late stage the strategy may vary depending on the game situation.

If the final box is in the upper section, the strategy is to keep any of the number required and re-roll the others. On average 2.

The distribution is as follows:. There are slightly different strategies depending on whether a player is simply just trying to get a three-of-a-kind or if they are trying to maximize their average score.

Different strategies will also be required should a specific target be needed to achieve. The strategy to maximize the chance of getting a three-of-a-kind involves keeping any three-of-a-kind that is rolled.

If a three-of-a-kind is rolled then after the first throw the player should keep any other 5s and 6s, while after the second throw the player should keep any other 4s, 5s, and 6s.

An example is with the player keeps and throws the other 2. If a three-of-a-kind is not rolled the player should keep any pair that is rolled and re-roll the other dice, with two pairs the player should keep the higher pair, and with no pair the player should keep the highest die.

Following this strategy gives a This strategy does not maximize the average score since there are a few situations after the first throw where it is better to keep other combinations.

For instance, after throwing , keeping maximizes the chance of getting a three-of-a-kind a guaranteed score of 15 but keeping 66 maximizes the expected average score The situations where the strategy to maximize the average score differs are all after the first throw and are as follows: keep 33, 44, 55, 66 rather than or , , keep 4, 5 or 6 rather than 11, keep 5 or 6 rather than 22, keep rather than For example, with the player should keep 6 rather than 22 and with they should keep not If they follow the strategy to maximize the average score they will get a three-of-a-kind As with three-of-a-kind there are slightly different strategies depending on whether a player is simply trying to get a four-of-a-kind or they are trying to maximize their average score.

Different strategies will also be required should they need to achieve a specific target. The strategy to maximize their chance of getting a four-of-a-kind involves keeping any four-of-a-kind that they have.

If they have a four-of-a-kind then after the first throw they will keep the other if it is a 5 or 6, while after the second throw they will keep the die if it is a 4, 5 or 6.

So that with they keep and will throw the 3. If they do not have a four-of-a-kind, the player should keep any three-of-a-kind or pair that they have and re-roll the other dice.

With two pairs keep the higher pair. With no pair keep the highest die. Following this strategy provides a As with three-of-a-kind this strategy does not maximize the average score, since there are a few situations after the first throw where it is better to keep other combinations.

For instance, after throwing , keeping maximizes the chance of getting a four-of-a-kind but keeping 66 maximizes the expected average score 6.

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