Gildenrekrutierungs-Boost verringert die Rekrutierungszeit. Heildauer: web-o-tron.com 24 Min pro Trefferpunkt. Fähigkeiten. Keine Fähigkeiten. Indíts háborúkat, hódíts és építs birodalmat. Vár a FoE! Eine Söldnerkaserne dient zur Produktion. Schwere Kavallerie. Diese mächtige Einheit, die an unzählige Mittelalter-Filme erinnert, wird mit „.
Forge of Empires Einheitenübersicht(engl. Mercenaries, sing. Mercenary) sind eine leichte Einheit des Frühen Mittelalters, die die eisenzeitlichen Soldaten ablösen. Sie werden in der Söldnerkaserne ausgebildet und rekrutiert (respektive: produziert). Söldner - (Leichte Einheit) - Vorteil gegen Schnelle Einheiten; Katapult - (Artillerie) - Vorteil gegen Schwere Einheiten. Auch im Hochmittelalter. Söldnerkaserne. Aus Forge of Empires - Wiki Freigeschaltet durch: Söldner web-o-tron.com armyuniticons_90x90_web-o-tron.com Söldner. 4 Std.
Forge Of Empires Söldner Forge of Empires bewerten Video5 Reasons FP/Day is Overrated in Forge of Empires (especially FP Great Buildings)😱🤬🤯 [Part 1] If not Annihilator Deutsch will grow more slowly. So should material and resources be my only concern? I would build a second spear barracks as soon as the resources are available. Loses the Blast ability.
Positioniert Eure Einheiten in einer Ecke der Karte und lasst die feindlichen Reiter Schritt für Schritt auf Euch zukommen, sodass Ihr sie nacheinander erledigen könnt.
Beachtet Ihr sowohl die Grundtruppenaufstellung, als auch die Kampftaktiken, so werden Euch mit an Sicherheit grenzender Wahrscheinlichkeit keine Fluchtgedanken bei Goodgame Empire kommen.
Gastautorin: Elisabeth S. Sirrkamp von Unchained Guide. Burgen bauen und Schlachten schlagen: Herrsche im schönsten Königreich.
Beweise Deine Strategie beim Städtebau im alten Griechenland. Komm mit in eine mittelalterliche Welt, in der Ehre und Anstand noch zählen. RSS Feed.
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An army outnumbered by 10, men can find victory in better discipline and morale, and as an opponent of war-orientated European continentals such as France and Prussia , many will most likely experience the effects of these high-quality armies at some point.
Choosing the right land units as military technology advances can synergize well with a country's national ideas and abilities.
At any point, it is better to upgrade troops when possible and pick the specific variation afterwards than stay with the older weaker troop type.
Several idea groups can be taken to progressively improve armies' performance on the battlefield. Additionally, some countries get specific bonuses resembling the strength their army had in actual history.
Morale indicates how long an army can keep fighting without routing. Morale recovery affects how long an army will take to recover to full morale after it was lost in a battle or by changing the maintenance slider.
Discipline is a very important combat modifier, as it both multiplies the amount of casualties and the morale cost of these casualties.
Combat ability is a value that is multiplied with the units' damage dealt both for casualties and morale , making it work similarly like discipline, but only for a specific type of unit while discipline affects infantry, cavalry and artillery alike.
It also has no effect on military tactics, unlike discipline. Army tradition provides powerful boons to the offensive power of armies.
An army will take attrition damage on the first day of each month if the total supply weight of all non-hostile armies in the province exceeds the supply limit of that province.
This can happen even in owned provinces. The amount of attrition depends on the supply weight of all troops in that province in comparison to the local supply limit.
Each regiment in an army has a supply weight of 1. The total supply weight of an army with a leader is reduced by 1 for each point of maneuver the leader has.
Province modifiers that increase attrition act by increasing the supply weight of each army in addition to increasing attrition.
The final attrition damage for an army is determined by this formula:. The only exception to this is if an army has moved into a province where two hostile forces are engaged in combat.
As the combatants are temporarily neutral to the newly arrived army, some of their supply weight will still be added to this armies' and may cause attrition.
This is then adjusted by supply limit efficiency modifiers. All modifiers below stack additively:. Armies that are besieging hostile provinces take 1 unit of supply weight extra attrition, regardless of their size.
An army trying to take back its own captured province does not suffer this penalty. For the duration of a battle, the armies engaged do not suffer attrition.
This rule only applies to enemy-owned provinces, however - when besieging friendly provinces to retake them from the enemy, this rule is ignored.
Attrition damage is applied before reinforcements, so an army suffering from attrition will not take noticeable damage unless the attrition exceeds the reinforcement rate.
This can mask an otherwise severe drain in manpower due to attrition, so players are advised to pay careful attention to any army with the attrition icon.
The attrition damage taken by a unit is proportional to the current strength of the unit and not the maximum strength of the unit.
Climates that increase attrition according to the in-game tooltips act by increasing each army's supply weight instead.
Devastated provinces will also increase local attrition rates. Attrition stacks additively. For example, an army under the supply limit with Improved Foraging besieging an enemy province takes 0.
It would make sense for the attrition to be 0. Army regiments that have taken casualties will gradually reinforce up to their full strength according to available manpower, or if they are mercenaries - usually at a significant cost.
However, if they gain more soldiers monthly than they lose to attrition, there is no extra cost beyond base army maintenance, so reinforcement speed modifiers can save you a lot of money - even so, beware of heavy attrition.
Mercenary forces can serve as a supplement — or replacement — for a country's regular forces. They are only available in limited number. Mercenaries can be recruited in any controlled province including occupied territory , unlike regular forces which require cored ownership or a subject province.
Mercenaries are more expensive to maintain than regular forces. They are also quick to recruit and do not cost any manpower to build or reinforce.
They are displayed with a green background in the army view. The number of mercenaries a nation can field is determined by their mercenary support limit, which replaced the mercenary pool.
This sum is modified by the available mercenaries modifier. There are also many modifiers from decisions, events and missions that affect available mercenaries.
Recruitment cost of mercenaries is not affected by regiment cost modifiers, but is affected by the following:. Note that for mercenary maintenance:.
Some ideas and bonuses increase the discipline of mercenary regiments:. There are also modifiers from decisions, events and missions that affect mercenary discipline.
Marines are a special unit type available for recruitment to any country as a percentage of its force-limit.
They are displayed with a dark teal background in the army view. Their recruitment time and cost, as well as maintenance cost is identical to regular infantry regiments.
Aside from regulars and mercenaries, there are five other categories of units with unique recruitment mechanics and modifiers that are each available only to countries that meet certain conditions.
Because they are each recruited in a unique way, none cost ducats, manpower, or time to recruit, but unless stated otherwise they start at low morale and are maintained and reinforced at the same ducat and manpower cost as regulars.
Banners are a special unit category available to nations that have Manchu or Jurchen as their primary culture and are available to the Mongol Empire.